Since video games were introduced the government
has noticed the harmful effects they have on a nations youth and have tried to
manage their availability. Since the original arcade games government have
called for restrictions. The British government on 1981 almost passed a bill to
ban space invaders and other video games because of their addictive properties.
Mr. George Foulks, the member of parliament who brought the almost law into
effect stated "I have seen reports from all over the country of young
people becoming so addicted to these machines that they resort to theft,
blackmail and vice to obtain money to satisfy their addiction"(Control of Space Invaders and Other Electronic Games n.d.). This bill was barely overturned
by 114 to 94 vote, but that was just the beginning.
In 2005 the Chinese introduced a law that limited
gamers to 3 hours of online gaming. They claimed, "to be introducing the
controls to deter people from playing for longer than three consecutive
hours."(China imposes online gaming curbs
2005) However
gamers found a way to get around theses restrictions. In 2006 the government
made a revision to the system. Currently users have "to enter their
ID card numbers. After three hours, players under 18 are prompted to stop and
'do suitable physical exercise.' If they continue, the software slashes by half
any points earned in the game. All points are wiped out if players stay on more
than five hours" (China Limits Teenage Internet Gaming n.d.). This is an
extreme measure, but they have a large portion of the population who is at risk
of addiction.
In North America there has been no bills or laws
been put in the works to compare this growing problem. However in the United
States, the Federal Communications Commission has strong opinion on the
harmful effects of gaming addiction. Commissioner Deborah Taylor Tate was
quoted in December of 2008 saying, “one of the top reasons for collage
drop-outs in the U.S. is online gaming addiction”(Taylor Tate
2008). It seems irrational to think that the government
can recognize video game addiction as the major reason for collage drop-outs,
yet they have done nothing to monitor it.
Citations
Control
of Space Invaders and Other Electronic Games. (n.d.). Retrieved February 21,
2016, from
http://hansard.millbanksystems.com/commons/1981/may/20/control-of-space-invaders-and-other
China imposes online gaming curbs (2005). Retrieved February 21, 2016, from
http://news.bbc.co.uk/2/hi/technology/4183340.stm
China
Limits Teenage Internet Gaming. (n.d.). Retrieved February 21, 2016, from
http://www.3-rx.com/ab/more/china-limits-teenage-internet-gaming/
Taylor Tate, D. (2008, December 5). STATEMENT OF COMMISSIONER
DEBORAH TAYLOR TATE AT PRACTICING LAW INSTITUTE ON TELECOM POLICY AND
REGULATION DECEMBER 5, 2008. Retrieved February 21, 2016, from
https://apps.fcc.gov/edocs_public/attachmatch/DOC-287221A1.pdf
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